2- Arena Under The Hill: Ports & Scrapping Layouts

If you’re reading this and the post-date is not Thursday, August 15th… woohoo! I’ve figured out how to set updates to publish later! (I am currently on vacation until the 26th, so responses and commentary approval will be slow). Warning: this is a long update, and not about a new CTF map. I may discuss why Read More

CTF- Canyon Crusade Revival

Canyon Crusade Revival Responsibilities: –Make viable ports of the classic Tribes CTF map Canyon Crusade. Adapt the original layout and heightmap to suit Tribes Ascend’s physics and mechanics –Layout and blocking of flag stand, bases, and surrounding cover. Spawn placement, set dressing, fog adjustment, lighting, post process, bug fixes CCR Adaptation Process: Canyon Crusade was Read More

Team Death Match Maps

Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. TDM Creation Process: Much like when I develop arena maps, I tend to already know what art set I’ll be using when creating a new Team Deathmatch Map for Tribes. Our TDM and Arena maps complement Read More

Arena Maps

Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. –Make viable ports of classic Tribes arena maps, and adapt them to fit Ascend’s mechanics and style.   Arena Creation Process: Frequently when I am developing arena maps, I already know what art set to use. Read More