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kismet Archive

  • Whiteboard Step: Setting Design Goals for Siege The original vision of Siege was to create a game mode that offered shorter matches and less complexity than Conquest. As with the majority […]

    Siege

    Whiteboard Step: Setting Design Goals for Siege The original vision of Siege was to create a game mode that offered shorter matches and less complexity than Conquest. As with the majority […]

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  • The map design process at HiRez is pretty fluid and iterative, especially with Smite’s development. We’ve seen a lot of art and gameplay updates across the board, from UI to […]

    Evolution of SMITE Tutorial

    The map design process at HiRez is pretty fluid and iterative, especially with Smite’s development. We’ve seen a lot of art and gameplay updates across the board, from UI to […]

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  • (For this tutorial, I am using the 2012-10 version of the UDK, and the assets available through it. Assets and materials belong to EPIC ) “What are Material Instance Constants […]

    4 – Working with MICs and Materials

    (For this tutorial, I am using the 2012-10 version of the UDK, and the assets available through it. Assets and materials belong to EPIC ) “What are Material Instance Constants […]

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  • I wore many map-making hats during Global Agenda’s development process. While I did get a chance to make a few original PvP maps- most notably Toxicity- much of my time […]

    Global Agenda

    I wore many map-making hats during Global Agenda’s development process. While I did get a chance to make a few original PvP maps- most notably Toxicity- much of my time […]

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  • This practice mode for SMITE allows player to try item builds and practice abilities- either solo or with a team- against the enemies found in the Conquest game mode. This […]

    Jungle Practice Map

    This practice mode for SMITE allows player to try item builds and practice abilities- either solo or with a team- against the enemies found in the Conquest game mode. This […]

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  • **Update** Smite goes through many iterative changes and revisions.One of these changes was to redo the tutorial to again be more specific to our Conquest gametype, to better introduce new […]

    Old SMITE Tutorial

    **Update** Smite goes through many iterative changes and revisions.One of these changes was to redo the tutorial to again be more specific to our Conquest gametype, to better introduce new […]

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