Evolution of SMITE Tutorial

The map design process at HiRez is pretty fluid and iterative, especially with Smite’s development. We’ve seen a lot of art and gameplay updates across the board, from UI to characters to the maps themselves. The game has morphed and evolved into the product played today, which means the tutorial requirements change as well. Evolution of the Read More

Assault

The development of this map began when many of our streamers started making rules and hosting “All Random, All Mid” matches using Smite’s regular Conquest map. This player-driven mode had a few simple rules: players could only travel the center lane- no jungle or side lanes; once a player left the spawn area, then the Read More