2015- 2016
Bellevue, Washington, USA
Gigantic, Third Person Action MOBA, Senior Level Designer
Although my time at Motiga was short-lived, I thoroughly enjoyed the people I worked with, and the project we worked on. Gigantic had a beautiful, whimsical art style, and a rich lore that was beginning to develop. I’m very grateful for my time there, and having the chance to work on this title.
Senior Level Designer
2016 – Hybrid Action MOBA, UE3 Engine
Maps:
Tutorial – planning, blockout, scripting
+ additional support on existing maps
Responsibilities:
Most of my time at Motiga was spent focusing on improving existing maps, both released and unreleased. This included major layout changes to help improve gameplay and performance, and making iterative changes based on feedback and reviews. Additionally, I planned and scripted out a tutorial mission, as well as developed a gym test map to help standardize movement suits and heights, so that levels and environments could accommodate the variety of characters within the game.
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