The map design process at HiRez is pretty fluid and iterative, especially with Smite’s development. We’ve seen a lot of art and gameplay updates across the board, from UI to characters to the maps themselves. The game has morphed and evolved into the product played today, which means the tutorial requirements change as well. Evolution of the Read More
Tag: map
Jungle Practice Map
This practice mode for SMITE allows player to try item builds and practice abilities- either solo or with a team- against the enemies found in the Conquest game mode. This includes a number of buff camps, practice minion waves, and enemy AI gods. Similar to how the Tutorial was developed, I used a radial plan Read More
CTF- Canyon Crusade Revival
Canyon Crusade Revival Responsibilities: –Make viable ports of the classic Tribes CTF map Canyon Crusade. Adapt the original layout and heightmap to suit Tribes Ascend’s physics and mechanics –Layout and blocking of flag stand, bases, and surrounding cover. Spawn placement, set dressing, fog adjustment, lighting, post process, bug fixes CCR Adaptation Process: Canyon Crusade was Read More
Team Death Match Maps
Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. TDM Creation Process: Much like when I develop arena maps, I tend to already know what art set I’ll be using when creating a new Team Deathmatch Map for Tribes. Our TDM and Arena maps complement Read More
Old SMITE Tutorial
**Update** Smite goes through many iterative changes and revisions.One of these changes was to redo the tutorial to again be more specific to our Conquest gametype, to better introduce new players to the MOBA genre. I will be updating my blog here soon to detail the new tutorial, and review some of the changes that Read More
Arena Maps
Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. –Make viable ports of classic Tribes arena maps, and adapt them to fit Ascend’s mechanics and style. Arena Creation Process: Frequently when I am developing arena maps, I already know what art set to use. Read More