This post was pretty spread-out, so I apologize in advance for ramblings. There was a comment on the old HiRez forums from a player that I loved so much, I made it my signature for years. While I don’t remember it exactly any more, it was something along the lines of: “The map is too Read More
Tag: Tribes
2- Arena Under The Hill: Ports & Scrapping Layouts
If you’re reading this and the post-date is not Thursday, August 15th… woohoo! I’ve figured out how to set updates to publish later! (I am currently on vacation until the 26th, so responses and commentary approval will be slow). Warning: this is a long update, and not about a new CTF map. I may discuss why Read More
1- Past WIP Tribes Maps
Hi guys! This particular post isn’t going to be anything new and exciting. I promised to copy over my blog notes from the old forums, regarding maps I’ve worked on since the GOTY patch. I do have a few other things I’ve played around with, but I’ll likely make a separate post for that later Read More
CTF- Canyon Crusade Revival
Canyon Crusade Revival Responsibilities: –Make viable ports of the classic Tribes CTF map Canyon Crusade. Adapt the original layout and heightmap to suit Tribes Ascend’s physics and mechanics –Layout and blocking of flag stand, bases, and surrounding cover. Spawn placement, set dressing, fog adjustment, lighting, post process, bug fixes CCR Adaptation Process: Canyon Crusade was Read More
Capture and Hold Maps
Capture and Hold Responsibilities: –Adapt existing CTF and TDM maps to be used for the Capture and Hold gametype. Layout capture points and linked inventory and radar stations, turrets, and spawn points, as well as neutral spawn locations CaH Adaptation Process: After being given a list of maps to use for the CaH gametype, I Read More
Team Death Match Maps
Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. TDM Creation Process: Much like when I develop arena maps, I tend to already know what art set I’ll be using when creating a new Team Deathmatch Map for Tribes. Our TDM and Arena maps complement Read More
Arena Maps
Responsibilities: –Level design and layout, blocking out initial play space, inventory station and spawn placement, set dressing, bug fixes. –Make viable ports of classic Tribes arena maps, and adapt them to fit Ascend’s mechanics and style. Arena Creation Process: Frequently when I am developing arena maps, I already know what art set to use. Read More
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